package server

func (*Connected) GetId() int                       { return CONNECTED }
func (*ClientVersion) GetId() int                   { return CLIENT_VERSION }
func (*Disconnect) GetId() int                      { return DISCONNECT }
func (*KeepAlive) GetId() int                       { return KEEP_ALIVE }
func (*NewAccount) GetId() int                      { return NEW_ACCOUNT }
func (*ChangePassword) GetId() int                  { return CHANGE_PASSWORD }
func (*ChangePasswordBanned) GetId() int            { return CHANGE_PASSWORD_BANNED }
func (*Login) GetId() int                           { return LOGIN }
func (*LoginBanned) GetId() int                     { return LOGIN_BANNED }
func (*LoginSuccess) GetId() int                    { return LOGIN_SUCCESS }
func (*NewCharacter) GetId() int                    { return NEW_CHARACTER }
func (*NewCharacterSuccess) GetId() int             { return NEW_CHARACTER_SUCCESS }
func (*DeleteCharacter) GetId() int                 { return DELETE_CHARACTER }
func (*DeleteCharacterSuccess) GetId() int          { return DELETE_CHARACTER_SUCCESS }
func (*StartGame) GetId() int                       { return START_GAME }
func (*StartGameBanned) GetId() int                 { return START_GAME_BANNED }
func (*StartGameDelay) GetId() int                  { return START_GAME_DELAY }
func (*MapInformation) GetId() int                  { return MAP_INFORMATION }
func (*UserInformation) GetId() int                 { return USER_INFORMATION }
func (*UserLocation) GetId() int                    { return USER_LOCATION }
func (*ObjectPlayer) GetId() int                    { return OBJECT_PLAYER }
func (*ObjectRemove) GetId() int                    { return OBJECT_REMOVE }
func (*ObjectTurn) GetId() int                      { return OBJECT_TURN }
func (*ObjectWalk) GetId() int                      { return OBJECT_WALK }
func (*ObjectRun) GetId() int                       { return OBJECT_RUN }
func (*Chat) GetId() int                            { return CHAT }
func (*ObjectChat) GetId() int                      { return OBJECT_CHAT }
func (*NewItemInfo) GetId() int                     { return NEW_ITEM_INFO }
func (*MoveItem) GetId() int                        { return MOVE_ITEM }
func (*EquipItem) GetId() int                       { return EQUIP_ITEM }
func (*MergeItem) GetId() int                       { return MERGE_ITEM }
func (*RemoveItem) GetId() int                      { return REMOVE_ITEM }
func (*RemoveSlotItem) GetId() int                  { return REMOVE_SLOT_ITEM }
func (*TakeBackItem) GetId() int                    { return TAKE_BACK_ITEM }
func (*StoreItem) GetId() int                       { return STORE_ITEM }
func (*SplitItem) GetId() int                       { return SPLIT_ITEM }
func (*SplitItem1) GetId() int                      { return SPLIT_ITEM1 }
func (*DepositRefineItem) GetId() int               { return DEPOSIT_REFINE_ITEM }
func (*RetrieveRefineItem) GetId() int              { return RETRIEVE_REFINE_ITEM }
func (*RefineCancel) GetId() int                    { return REFINE_CANCEL }
func (*RefineItem) GetId() int                      { return REFINE_ITEM }
func (*DepositTradeItem) GetId() int                { return DEPOSIT_TRADE_ITEM }
func (*RetrieveTradeItem) GetId() int               { return RETRIEVE_TRADE_ITEM }
func (*UseItem) GetId() int                         { return USE_ITEM }
func (*DropItem) GetId() int                        { return DROP_ITEM }
func (*PlayerUpdate) GetId() int                    { return PLAYER_UPDATE }
func (*PlayerInspect) GetId() int                   { return PLAYER_INSPECT }
func (*LogOutSuccess) GetId() int                   { return LOG_OUT_SUCCESS }
func (*LogOutFailed) GetId() int                    { return LOG_OUT_FAILED }
func (*TimeOfDay) GetId() int                       { return TIME_OF_DAY }
func (*ChangeAMode) GetId() int                     { return CHANGE_A_MODE }
func (*ChangePMode) GetId() int                     { return CHANGE_P_MODE }
func (*ObjectItem) GetId() int                      { return OBJECT_ITEM }
func (*ObjectGold) GetId() int                      { return OBJECT_GOLD }
func (*GainedItem) GetId() int                      { return GAINED_ITEM }
func (*GainedGold) GetId() int                      { return GAINED_GOLD }
func (*LoseGold) GetId() int                        { return LOSE_GOLD }
func (*GainedCredit) GetId() int                    { return GAINED_CREDIT }
func (*LoseCredit) GetId() int                      { return LOSE_CREDIT }
func (*ObjectMonster) GetId() int                   { return OBJECT_MONSTER }
func (*ObjectAttack) GetId() int                    { return OBJECT_ATTACK }
func (*Struck) GetId() int                          { return STRUCK }
func (*ObjectStruck) GetId() int                    { return OBJECT_STRUCK }
func (*DamageIndicator) GetId() int                 { return DAMAGE_INDICATOR }
func (*DuraChanged) GetId() int                     { return DURA_CHANGED }
func (*HealthChanged) GetId() int                   { return HEALTH_CHANGED }
func (*DeleteItem) GetId() int                      { return DELETE_ITEM }
func (*Death) GetId() int                           { return DEATH }
func (*ObjectDied) GetId() int                      { return OBJECT_DIED }
func (*ColourChanged) GetId() int                   { return COLOUR_CHANGED }
func (*ObjectColourChanged) GetId() int             { return OBJECT_COLOUR_CHANGED }
func (*ObjectGuildNameChanged) GetId() int          { return OBJECT_GUILD_NAME_CHANGED }
func (*GainExperience) GetId() int                  { return GAIN_EXPERIENCE }
func (*LevelChanged) GetId() int                    { return LEVEL_CHANGED }
func (*ObjectLeveled) GetId() int                   { return OBJECT_LEVELED }
func (*ObjectHarvest) GetId() int                   { return OBJECT_HARVEST }
func (*ObjectHarvested) GetId() int                 { return OBJECT_HARVESTED }
func (*ObjectNPC) GetId() int                       { return OBJECT_NPC }
func (*NPCResponse) GetId() int                     { return NPC_RESPONSE }
func (*ObjectHide) GetId() int                      { return OBJECT_HIDE }
func (*ObjectShow) GetId() int                      { return OBJECT_SHOW }
func (*Poisoned) GetId() int                        { return POISONED }
func (*ObjectPoisoned) GetId() int                  { return OBJECT_POISONED }
func (*MapChanged) GetId() int                      { return MAP_CHANGED }
func (*ObjectTeleportOut) GetId() int               { return OBJECT_TELEPORT_OUT }
func (*ObjectTeleportIn) GetId() int                { return OBJECT_TELEPORT_IN }
func (*TeleportIn) GetId() int                      { return TELEPORT_IN }
func (*NPCGoods) GetId() int                        { return NPC_GOODS }
func (*NPCSell) GetId() int                         { return NPC_SELL }
func (*NPCRepair) GetId() int                       { return NPC_REPAIR }
func (*NPCSRepair) GetId() int                      { return NPC_S_REPAIR }
func (*NPCRefine) GetId() int                       { return NPC_REFINE }
func (*NPCCheckRefine) GetId() int                  { return NPC_CHECK_REFINE }
func (*NPCCollectRefine) GetId() int                { return NPC_COLLECT_REFINE }
func (*NPCReplaceWedRing) GetId() int               { return NPC_REPLACE_WED_RING }
func (*NPCStorage) GetId() int                      { return NPC_STORAGE }
func (*SellItem) GetId() int                        { return SELL_ITEM }
func (*CraftItem) GetId() int                       { return CRAFT_ITEM }
func (*RepairItem) GetId() int                      { return REPAIR_ITEM }
func (*ItemRepaired) GetId() int                    { return ITEM_REPAIRED }
func (*NewMagic) GetId() int                        { return NEW_MAGIC }
func (*RemoveMagic) GetId() int                     { return REMOVE_MAGIC }
func (*MagicLeveled) GetId() int                    { return MAGIC_LEVELED }
func (*Magic) GetId() int                           { return MAGIC }
func (*MagicDelay) GetId() int                      { return MAGIC_DELAY }
func (*MagicCast) GetId() int                       { return MAGIC_CAST }
func (*ObjectMagic) GetId() int                     { return OBJECT_MAGIC }
func (*ObjectEffect) GetId() int                    { return OBJECT_EFFECT }
func (*RangeAttack) GetId() int                     { return RANGE_ATTACK }
func (*Pushed) GetId() int                          { return PUSHED }
func (*ObjectPushed) GetId() int                    { return OBJECT_PUSHED }
func (*ObjectName) GetId() int                      { return OBJECT_NAME }
func (*UserStorage) GetId() int                     { return USER_STORAGE }
func (*SwitchGroup) GetId() int                     { return SWITCH_GROUP }
func (*DeleteGroup) GetId() int                     { return DELETE_GROUP }
func (*DeleteMember) GetId() int                    { return DELETE_MEMBER }
func (*GroupInvite) GetId() int                     { return GROUP_INVITE }
func (*AddMember) GetId() int                       { return ADD_MEMBER }
func (*Revived) GetId() int                         { return REVIVED }
func (*ObjectRevived) GetId() int                   { return OBJECT_REVIVED }
func (*SpellToggle) GetId() int                     { return SPELL_TOGGLE }
func (*ObjectHealth) GetId() int                    { return OBJECT_HEALTH }
func (*MapEffect) GetId() int                       { return MAP_EFFECT }
func (*ObjectRangeAttack) GetId() int               { return OBJECT_RANGE_ATTACK }
func (*AddBuff) GetId() int                         { return ADD_BUFF }
func (*RemoveBuff) GetId() int                      { return REMOVE_BUFF }
func (*ObjectHidden) GetId() int                    { return OBJECT_HIDDEN }
func (*RefreshItem) GetId() int                     { return REFRESH_ITEM }
func (*ObjectSpell) GetId() int                     { return OBJECT_SPELL }
func (*UserDash) GetId() int                        { return USER_DASH }
func (*ObjectDash) GetId() int                      { return OBJECT_DASH }
func (*UserDashFail) GetId() int                    { return USER_DASH_FAIL }
func (*ObjectDashFail) GetId() int                  { return OBJECT_DASH_FAIL }
func (*NPCConsign) GetId() int                      { return NPC_CONSIGN }
func (*NPCMarket) GetId() int                       { return NPC_MARKET }
func (*NPCMarketPage) GetId() int                   { return NPC_MARKET_PAGE }
func (*ConsignItem) GetId() int                     { return CONSIGN_ITEM }
func (*MarketFail) GetId() int                      { return MARKET_FAIL }
func (*MarketSuccess) GetId() int                   { return MARKET_SUCCESS }
func (*ObjectSitDown) GetId() int                   { return OBJECT_SIT_DOWN }
func (*InTrapRock) GetId() int                      { return IN_TRAP_ROCK }
func (*BaseStatsInfo) GetId() int                   { return BASE_STATS_INFO }
func (*UserName) GetId() int                        { return USER_NAME }
func (*ChatItemStats) GetId() int                   { return CHAT_ITEM_STATS }
func (*GuildNoticeChange) GetId() int               { return GUILD_NOTICE_CHANGE }
func (*GuildMemberChange) GetId() int               { return GUILD_MEMBER_CHANGE }
func (*GuildStatus) GetId() int                     { return GUILD_STATUS }
func (*GuildInvite) GetId() int                     { return GUILD_INVITE }
func (*GuildExpGain) GetId() int                    { return GUILD_EXP_GAIN }
func (*GuildNameRequest) GetId() int                { return GUILD_NAME_REQUEST }
func (*GuildStorageGoldChange) GetId() int          { return GUILD_STORAGE_GOLD_CHANGE }
func (*GuildStorageItemChange) GetId() int          { return GUILD_STORAGE_ITEM_CHANGE }
func (*GuildStorageList) GetId() int                { return GUILD_STORAGE_LIST }
func (*GuildRequestWar) GetId() int                 { return GUILD_REQUEST_WAR }
func (*DefaultNPC) GetId() int                      { return DEFAULT_NPC }
func (*NPCUpdate) GetId() int                       { return NPC_UPDATE }
func (*NPCImageUpdate) GetId() int                  { return NPC_IMAGE_UPDATE }
func (*MarriageRequest) GetId() int                 { return MARRIAGE_REQUEST }
func (*DivorceRequest) GetId() int                  { return DIVORCE_REQUEST }
func (*MentorRequest) GetId() int                   { return MENTOR_REQUEST }
func (*TradeRequest) GetId() int                    { return TRADE_REQUEST }
func (*TradeAccept) GetId() int                     { return TRADE_ACCEPT }
func (*TradeGold) GetId() int                       { return TRADE_GOLD }
func (*TradeItem) GetId() int                       { return TRADE_ITEM }
func (*TradeConfirm) GetId() int                    { return TRADE_CONFIRM }
func (*TradeCancel) GetId() int                     { return TRADE_CANCEL }
func (*MountUpdate) GetId() int                     { return MOUNT_UPDATE }
func (*EquipSlotItem) GetId() int                   { return EQUIP_SLOT_ITEM }
func (*FishingUpdate) GetId() int                   { return FISHING_UPDATE }
func (*ChangeQuest) GetId() int                     { return CHANGE_QUEST }
func (*CompleteQuest) GetId() int                   { return COMPLETE_QUEST }
func (*ShareQuest) GetId() int                      { return SHARE_QUEST }
func (*NewQuestInfo) GetId() int                    { return NEW_QUEST_INFO }
func (*GainedQuestItem) GetId() int                 { return GAINED_QUEST_ITEM }
func (*DeleteQuestItem) GetId() int                 { return DELETE_QUEST_ITEM }
func (*CancelReincarnation) GetId() int             { return CANCEL_REINCARNATION }
func (*RequestReincarnation) GetId() int            { return REQUEST_REINCARNATION }
func (*UserBackStep) GetId() int                    { return USER_BACK_STEP }
func (*ObjectBackStep) GetId() int                  { return OBJECT_BACK_STEP }
func (*UserDashAttack) GetId() int                  { return USER_DASH_ATTACK }
func (*ObjectDashAttack) GetId() int                { return OBJECT_DASH_ATTACK }
func (*UserAttackMove) GetId() int                  { return USER_ATTACK_MOVE }
func (*CombineItem) GetId() int                     { return COMBINE_ITEM }
func (*ItemUpgraded) GetId() int                    { return ITEM_UPGRADED }
func (*SetConcentration) GetId() int                { return SET_CONCENTRATION }
func (*SetObjectConcentration) GetId() int          { return SET_OBJECT_CONCENTRATION }
func (*SetElemental) GetId() int                    { return SET_ELEMENTAL }
func (*SetObjectElemental) GetId() int              { return SET_OBJECT_ELEMENTAL }
func (*RemoveDelayedExplosion) GetId() int          { return REMOVE_DELAYED_EXPLOSION }
func (*ObjectDeco) GetId() int                      { return OBJECT_DECO }
func (*ObjectSneaking) GetId() int                  { return OBJECT_SNEAKING }
func (*ObjectLevelEffects) GetId() int              { return OBJECT_LEVEL_EFFECTS }
func (*SetBindingShot) GetId() int                  { return SET_BINDING_SHOT }
func (*SendOutputMessage) GetId() int               { return SEND_OUTPUT_MESSAGE }
func (*NPCAwakening) GetId() int                    { return NPC_AWAKENING }
func (*NPCDisassemble) GetId() int                  { return NPC_DISASSEMBLE }
func (*NPCDowngrade) GetId() int                    { return NPC_DOWNGRADE }
func (*NPCReset) GetId() int                        { return NPC_RESET }
func (*AwakeningNeedMaterials) GetId() int          { return AWAKENING_NEED_MATERIALS }
func (*AwakeningLockedItem) GetId() int             { return AWAKENING_LOCKED_ITEM }
func (*Awakening) GetId() int                       { return AWAKENING }
func (*ReceiveMail) GetId() int                     { return RECEIVE_MAIL }
func (*MailLockedItem) GetId() int                  { return MAIL_LOCKED_ITEM }
func (*MailSendRequest) GetId() int                 { return MAIL_SEND_REQUEST }
func (*MailSent) GetId() int                        { return MAIL_SENT }
func (*ParcelCollected) GetId() int                 { return PARCEL_COLLECTED }
func (*MailCost) GetId() int                        { return MAIL_COST }
func (*ResizeInventory) GetId() int                 { return RESIZE_INVENTORY }
func (*ResizeStorage) GetId() int                   { return RESIZE_STORAGE }
func (*NewIntelligentCreature) GetId() int          { return NEW_INTELLIGENT_CREATURE }
func (*UpdateIntelligentCreatureList) GetId() int   { return UPDATE_INTELLIGENT_CREATURElIST }
func (*IntelligentCreatureEnableRename) GetId() int { return INTELLIGENT_CREATURE_ENABLE_RENAME }
func (*IntelligentCreaturePickup) GetId() int       { return INTELLIGENT_CREATURE_PICKUP }
func (*NPCPearlGoods) GetId() int                   { return NPC_PEARL_GOODS }
func (*TransformUpdate) GetId() int                 { return TRANSFORM_UPDATE }
func (*FriendUpdate) GetId() int                    { return FRIEND_UPDATE }
func (*LoverUpdate) GetId() int                     { return LOVER_UPDATE }
func (*MentorUpdate) GetId() int                    { return MENTOR_UPDATE }
func (*GuildBuffList) GetId() int                   { return GUILD_BUFF_LIST }
func (*NPCRequestInput) GetId() int                 { return NPC_REQUEST_INPUT }
func (*GameShopInfo) GetId() int                    { return GAME_SHOP_INFO }
func (*GameShopStock) GetId() int                   { return GAME_SHOP_STOCK }
func (*Rankings) GetId() int                        { return RANKINGS }
func (*Opendoor) GetId() int                        { return OPENDOOR }
func (*GetRentedItems) GetId() int                  { return GET_RENTED_ITEMS }
func (*ItemRentalRequest) GetId() int               { return ITEM_RENTAL_REQUEST }
func (*ItemRentalFee) GetId() int                   { return ITEM_RENTAL_FEE }
func (*ItemRentalPeriod) GetId() int                { return ITEM_RENTAL_PERIOD }
func (*DepositRentalItem) GetId() int               { return DEPOSIT_RENTAL_ITEM }
func (*RetrieveRentalItem) GetId() int              { return RETRIEVE_RENTAL_ITEM }
func (*UpdateRentalItem) GetId() int                { return UPDATE_RENTAL_ITEM }
func (*CancelItemRental) GetId() int                { return CANCEL_ITEM_RENTAL }
func (*ItemRentalLock) GetId() int                  { return ITEM_RENTAL_LOCK }
func (*ItemRentalPartnerLock) GetId() int           { return ITEM_RENTAL_PARTNER_LOCK }
func (*CanConfirmItemRental) GetId() int            { return CAN_CONFIRM_ITEM_RENTAL }
func (*ConfirmItemRental) GetId() int               { return CONFIRM_ITEM_RENTAL }
func (*NewRecipeInfo) GetId() int                   { return NEW_RECIPE_INFO }
func (*OpenBrowser) GetId() int                     { return OPEN_BROWSER }
